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  1. #1
    Join Date
    Jun 2002
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    377

    Default WoW: Cataclysm Rage Normalization

    Once again Blizzard will attempt to change Rage. If you were playing when they attempted this with The Burning Crusade expansion, you know this was not a good change and was perceived as a significant Nerf to Warriors and Bear Druids. Hopefully they get it right this time. As it stands now; low level gear leaves you lacking Rage while in higher Tier Gear, Rage is almost an after thought.


    1) Rage is no longer generated based on damage done by auto-attacks. Instead, each auto-attack provides a set amount of Rage, and off-hand weapons will generate 50% of the Rage main hands do. This amount is based on a constant formula which factors in the base swing speed of the weapon. This means the Rage gained should be averaged out between fast and slow weapons. The constant formula also gives us the ability to easily increase the rage gained if it feels too low (or reduce it if is too high). We are also implementing the following mechanics, which will still allow rage to improve to some extent as you improve gear:

    If the attack is a critical strike, it will generate 200% Rage.
    Haste will accelerate swing times to generate Rage faster.

    2) Rage from damage taken will no longer be based on a standard creature of the character’s level, but instead will be based on the health of the warrior or druid. Again, there is a constant that is multiplied by the rage generated in order to allow for fine-tuning. This calculation ignores all damage reduction from armor, absorption, avoidance, block, or similar mechanics, so improving your gear will not reduce Rage gained.

    3) We will provide warriors and druids with more instant sources of rage. For example, the warrior shouts are changing to work more like the death knight ability Horn of Winter. Instead of Battle Shout consuming Rage, it will generate Rage but have a short cooldown. Both classes will have additional methods to generate Rage in an emergency or bleed off Rage when they have too much.

    4) All “on next swing” attacks in Cataclysm are being removed. Heroic Strike and Maul will be instant swings that cost a variable amount of Rage. For example, imagine Heroic Strike costs between 10 and 30 Rage. You must have at least 10 Rage to use the attack, but it will consume all available Rage up to a maximum of 30. Any Rage consumed above the minimum will cause the ability to hit harder, and in some cases much harder. We will tune the ability so that it’s generally not a good idea to hit it when you have low Rage (unless everything else is somehow on cooldown) but becomes a more attractive button the higher your Rage.
    You can read the full announcement on the WoW Cataclysm Forums

  2. #2
    Join Date
    Apr 2003
    Location
    Saratoga, NY
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    1,074

    Default Re: WoW: Cataclysm Rage Normalization

    It sounds to me as if they are normalizing rage to act a bit more like runic power.

  3. #3
    Join Date
    Mar 2003
    Posts
    504

    Default Re: WoW: Cataclysm Rage Normalization

    Warrior and rage the double edge sword. A geared warrior is a god and an average or poor geared warrior is a joke, no other class has such a huge gap in power based on gear.

    So hard to balance warriors.

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