http://www.pcgamer.com/2011/12/04/pl...e-2-preview-2/PlanetSide 2 has really nice clouds. As they bubble up over the rust red mesas of the Indra continent they occlude the sun, casting undulating shadows in realtime and leaking ghostly, shimmering rays. If you care to hop into an aircraft and point your nose up, you can lose yourself in the fogbank – which may be a hazard or a blessing depending on who’s chasing you.
All this may seem like a minor frill for a game that otherwise sells itself on big gun battles, but it goes to the core of PlanetSide 2’s remit, and spells out its vital difference from other claimants to the MMOFPS title, such as Dust 514. As creative director Matt Higby puts it, “We’re not just building a shooter, we’re building a world.”
This would sound like puff if it weren’t true. Like the original game, PlanetSide 2 is set on an open world of sprawling, diverse continents. This is the planet Auraxis, contested by the game’s three violently opposed factions. And that planet is there for more than just scene-setting – it’s as much a weapon as any sidearm. The terrain may look fresh from Mother Nature’s oven, but it’s been attentively tweaked to break lines of sight, to allow for cover and clever tactics.
More pictures and text there. It's come a long way since I first posted news of Planetside 2 here, with the worries about EVE-style levelling and pre-set classes. Seeing the sheer scale and ambition behind it now, compared even to the original Planetside, makes it somewhat understandable that they dropped the cert system. The amount of variables they're having to juggle just with classes already sounds ridiculous.
Additional screenshots can be found...Here.



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