Same or very similar progression (100% questing and instanced dungeons)
Which is pretty much every MMO since DAoC.
Examples: Rift, LotRO, Horizons: Empires of Istaria, City of Heroes, Champions Online, Age of Conan, Warhammer, etc.
Same or very similar character makeup (talent trees, resources, level system, etc)
Which is pretty much every MMO since DAoC lol.
Same or very similar controls (GCD's, no aiming, etc)
Games with GCDs and no FPS style targeting: Examples: Rift, LotRO, Horizons: Empires of Istaria, City of Heroes, Champions Online, Age of Conan, Warhammer, etc. The only exception is Fallen Earth.
Same or very similar PvP gameplay (instanced arenas, no meaningful world pvp, etc)
And that's still the same for most every MMO released since DAoC. There's no RvsR in any of these games with the except of Warhammer and it was only an afterthought there.
Same or very similar PvE gameplay (no non-combat mob ai, wars of hp attrition since player aiming and evasion is dice controlled, aggro management)
Name an MMO that does have "non-combat" AI and that sin't "dice" controlled? At least when I'm running around in Star Wars I can hear people talking and arguing and crying and bitching about politics. The game does a very good job of setting a mood and atmosphere for the game. The best since LotRO.
Same or very similar static world (No simulation elements, static theme park with a few random things loitering around as window dressing)
Yeah same as every MMO since DAoC. I've played EQ2, CO, H:EI, FE, AoC, War, etc, etc. They all progress down a set path through the world with very little deviation. SWtOR does in fact at least send you back to old planets or to different parts of the planet depending on class.
Same or very similar end game (Heroic Dungeons/Raids/Instanced PvP)
Just like every other MMO that has been released since WoW.