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  1. #1
    Join Date
    Jun 2002
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    Default WoW: Cataclysm Druid Info Released

    Information on the upcoming changes to Druids was posted up on the World of Warcraft forums:
    New Druid Abilities

    Thrash (Level 81): Thrash deals damage and causes all targets within 10 yards to bleed every 2 seconds for 6 seconds. The intent here is to give bears another button to hit while tanking. Talents will affect the bleed, such as causing Swipe to deal more damage to bleeding targets. 5-second cooldown. 25 Rage.

    Stampeding Roar (Level 83): The druid roars, increasing the movement of all allies within 10 yards by 40% for 8 seconds. Stampeding Roar can be used in cat or bear form, but bears might have a talent to drop the cooldown. The goal of this ability is to give both bears and cats a little more situational group utility. 3-minute cooldown. No cost.

    Wild Mushroom (Level 85): Grows a magical mushroom at the target location. After 4 seconds the mushroom becomes invisible. Enemies who cross the mushroom detonate it, causing it to deal area-of-effect damage, though its damage component will remain very effective against single targets. The druid can also choose to detonate the mushroom ahead of time. This is primarily a tool for the Balance druid, and there will be talents that play off of it. No cooldown. 40-yard range. Instant cast.
    Read the rest of the Druid information on the Official WoW Forums

  2. #2
    Join Date
    Sep 2004
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    21

    Default Re: WoW: Cataclysm Druid Info Released

    Does anyone else think a no cooldown instant cast mushroom sounds like a bad idea?

  3. #3
    Join Date
    Apr 2003
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    Default Re: WoW: Cataclysm Druid Info Released

    I think it is an AWESOME idea, but I play a balance druid.

  4. #4
    Join Date
    Apr 2002
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    72

    Default Re: WoW: Cataclysm Druid Info Released

    Turrets!!!

  5. #5
    Join Date
    Jan 2003
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    1,452

    Default Re: WoW: Cataclysm Druid Info Released

    Don't know why they didn't just make a talent to make moonfire aoe. Essentially the same thing.

  6. #6
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    Default Re: WoW: Cataclysm Druid Info Released

    They seem to be trying to add "tactical" gameplay to PvP. Setting up choke points and etc, so an AoE moonfire while nice wouldn't really fit the mold.

  7. #7
    Join Date
    Jan 2003
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    Default Re: WoW: Cataclysm Druid Info Released

    Natural chokepoints are set up regardless of whether or not there are mushrooms there though.

  8. #8
    Join Date
    Apr 2003
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    Default Re: WoW: Cataclysm Druid Info Released

    Yea, but now we can actually utilize them(not just druids) as an intuitive part of the game, rather than having every non-instant AoE spell being usless in PvP. Though arguably they still will be.

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