I played a Demon Hunter to like level 8 or 9 last night. I'm kind of MEH.
Things I liked:
-I think the skill animations are a little more creative. I like that when my Demon Hunter snares two targets it shows a chain running between them like he harpooned them together or something.
-Being able to choose gender was long overdue. Even my wife is into Diablo enough to get a kick out of being able to play a female class of any kind.
-You can pick up gold just by running over it like in Torchlight. This was also a feature that was long over due.
Don't like:
-The skill system is like Warhammer minus PvP spec options. You have a set amount of skills that you get as you level. You can modify them a little with runes but it's no where near the same as a choice between 3 spec paths from D2.
There are three builds per class in diablo 2 that are viable/good. Hammadin/Zealadin/Smiteadin, Frenzy Barb/WW Barb/Singer Barb, Meteorb Sorc/ Lightning Sorc, Poison Necro/Bone Necro/Summ Necro, Elemental Druid/Bear Druid/Wolf Druid, SpearaZon/Bowazon/Javelinazon, WW Sin/Trapsin/Hybrid. We won't know how many builds there will be per class, that's all there was in diablo 2 after synergies were introduced. Sure you could use other skills, but they were less than stellar damage wise.
-Honestly I was hoping to see more of a reflection in what gear I was wearing. D2 took it a step further than D and I was hoping for a step up or two from that. But different look armor sets still all have that basic design that doesn't change much.
You should check out the tiered armor sets and how they look on youtube. They go through each and every tier of gears look. Some of them look incredible, others eh not my taste.
http://www.diablofans.com/news/1151-...posts-premium/ Click on each of the banners in that post and it will take you to the youtube videos of the way the armor looks for each class
-The graphics are ok. I don't think they are really any better looking than Path of Exhile IMO. I mean F2P by small indy vs multi million Blizzard for 60 bucks? The graphics are definitely not a reflection of the price.
It's a Blizzard game, they've never been on the bleeding edge of graphics anyway. I'm actually pretty surprised to see this complaint since TOR graphics aren't very good either, just stylized in a way that makes them look better than they are.
-A couple of the classes are interesting but nothing really reaches out and grabs me. I was hoping there would be more classes with more variety by release date. They obviously didn't try to break any new ground with the graphics or anything else in this game. The skill system is super simple (yes I remember runes) so it shouldn't be that hard to balance classes. And I mean it's your 3rd action RPG, you have tons of experience to build on. Instead we get 5 lousy classes, 2 of them repeats.
2 of them repeats? The only returning class is the barb, and he actually plays incredibly different compared to the barb in d2(from what I've seen in beta).
Don't know:
The crafting system. I didn't mess with this at all and I don't have any intentions to. I'll craft in an MMO but in my hack n slash RPG I don't see it being something I'd do much.
You're going to have to if you do pick up the game, since crafting will hold some of the best-in-slot gear at endgame. It's a pretty simple system, but it gets the job done.
All in all I am extremely underwhelmed. My expectations were not met which doesn't make it a bad game, just one I may not sink the money into to get. I was hoping a little WoW money might make it's way over into the Diablo series and get us more classes, more class builds, a little more character customization (gender selection was nice), etc. I was praying that WoW INFLUENCE wouldn't make its way over but it did. :-/
My final verdict was something like: "That 60 bucks is like 4-5 months of ToR, or a preorder of TSW or GW2 so why would I?".