Re: Elder Scrolls Online

Originally Posted by
Draconian
I played DFO for a few months. It had amazing potential but development just completely ceased for the most part after release, and what projects they did work on for DFO, they changed it every 6 months to the point where it just never happened.
Mortal Online was released around the same time, and at the time I didn't try it since I was on DFO. I just started this week and... while not perfect by any means, it is a vast improvement on DFO in my opinion. If MO had the budget of AAA, it would be truly incredible I think. They have a lot of great ideas and it's the first MMO I've ever played where I've been happy about the versatility and complexity of the skill tree.
Plus, it actually has a player theft system, you can steal from player inventories and lockpicking is coming very soon which hopefully will allow interaction with player towns and houses for theft. It's certainly a genre of MMO for patient players who don't mind crafting a character through challenge - I just wish this type of game would get the budget and staff it deserves at some company someday.
The game reminds me a lot of Morrowind, it has that kind of feel and tone to it a bit, IMO. I also highly doubt that TESO will become what it should be or could be.
That's why I'm aggravated instead of mildly interested like I'd be if it WAS DAoC 2. It's a squandered opportunity of massive proportions. They had a bazillion dollars and access to one of the best franchises in PC gaming. So, they make something that looks like a mish-mash of GW2 and WoW. Fuck that. There is always World of Darkness and Pathfinder, but they won't have the budget this sucker did. Pisses me off.
/edit: Also, this comment makes me wish I'd pimp slapped Matt Firor at one of those DAoC gatherings all those years ago. "It needs to be comfortable for people who are coming in from a typical massively multiplayer game that has the same control mechanics, but it also has to appeal to Skyrim players.""
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