Dominus Bites the Dust
Focused heavily on PvP content and end-game, with a community managed by Sanya Weathers, Dominus was shaping up to be a very interesting game for PvP centric players. Unfortunately due to lack of investor funding it has closed down development after several successful stress tests and a product that, if still requiring polish and content; was making great strides in reaching production.
There wasn't very much (if any) buzz for the game, and this probably spelled it's undoing.
I have a suggestion for any would be projects of the future. Proof of concept your core gameplay in a short scenario in an "offline demo" similar to what Dragon's Nest did. Kickstarter the funds needed to do this if you don't have them. A proof of concept demo will establish a much larger fan base by proving you can make the type of game claim you're developing. There are so many MMO's, and so many die on the vine; that gamers these days need either an insanely good concept or something tangible to latch on to to become a fan.
A game with lots of fans, and subsequently buzz and press coverage has a way easier time finding investors than a game that doesn't.
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