This really isn't up for debate. If you go and ask D2 vets that have been playing for a majority of the game's life, they'll comment very similar to how Marou said and attribute the game's sustained fun-factor to being required to remake characters in order to try out different specs.
No, people won't for the same reason that people who first started playing morrowind ultimately go on a murderous rampage rather than follow the system that was imposed on them. While it's true that people didn't like that system at first, surprise, surprise, killing everyone you see gets boring after 10 minutes and you start to crave an actual gaming experience. You burn through content (not the actual content) far too fast and get tired of it. Eventually you either reject the restrictions of the game and stop playing or accept the restrictions as a necessary part to keep the game interesting and suddenly, 100 hours later, you're still experiencing content.Originally Posted by VKhaun
It's very important for games to have restrictions. While this sounds like it's baseless, it's not. The people who were asking for respecs for 1.13 didn't know what they wanted. They had experienced the game without it as long as it did and merely wanted some form of content as they had finally gotten tired of making new characters to try out different strategies so respecs became acceptable. The thing they don't realize is that respecs keep them from playing through the game more than 21 times in D2. From the perspective of the player, it just looks like a complete restriction that seeks to make you waste your time. It's not. That time that you're wasting is what will keep you playing the game for years to come.
This point is refuted simply by pointing to the longevity and popularity of the game. It becomes clear here that you considered time making characters with different skills as wasted time whereas others did not. The only time in which people were really clamoring for respecs was past 1.10 when the content was starting to get stale as all games eventually do which is why they decided to add diablo clone in 1.10 and uber trist in 1.11 to keep players interested. If you didn't consider making a glacial ice sorc to see if it was viable spec a worthwhile usage of your time, that's fine. However other people thoroughly enjoyed it and have been for a long time. The pull of having dead skills is that after awhile, everyone knew which skills were staples and which ones weren't so then it was a personal challenge to see if a combination of skills and gear could make the skill build work effectively. Once you experience the easy fighting through frozen orb, split arrow/guided arrow, whirlwind/concentrate, and others because, let's be honest; hell isn't really a challenge; you begin to try to add difficulty by handicapping yourself. I've made over 40 characters over the course of 10 years playing D2 and there are still character builds that I could see myself trying out at some point. Hell, I just logged into my account a couple days ago to mess around on some of my characters. I refunded D3 about a month ago and haven't regretted the decision for a second.Originally Posted by VKhaun