Re: Is there too much hand holding?
So, I'm playing DDO again as I'm prone to doing for a month here or there once or twice a year and every time I play it it's even further from the concept of "streamlining" and idiot proofing. Everything is complex, sometimes irritatingly so, but as a result customizable as hell. I think most people that have played it long term play it like people used to play Diablo 2 back in the day. Getting a completely esoteric build that should never work in a million years to solo raid content, or micromanaging every aspect of itemization, feats, attributes, and multi-classing to make their favorite quirky character concept effective in all content, or even min/maxxing a standard build to peaks of effectiveness that approach rediculous. It's a very different experience considering so many companies doing away with talent trees, attribute allocations, etc.
Originally Posted by Sillywilly
They give pre-defined "paths" you can choose for a character that auto-allocate everything and roll a basic toon in a generic role, but where is the RPG in that? It's all about customization and developing your own playstyle.
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