Kind of touched on in another thread, but I'm curious about the why as well.
Im still a bit indecisive, and am curious about why your "main" class does itt for you!
Kind of touched on in another thread, but I'm curious about the why as well.
Im still a bit indecisive, and am curious about why your "main" class does itt for you!
Guardian, Thief, or Necromancer.
I really liked the Guardian, but recent changes really toned down the class. Since what I mostly liked about the Guardian was that it felt powerful and self-sufficient, I have a feeling I'd hate it now. I like almost everything about the Thief, aside from the relative uselessness of the Steal skill as a class mechanic. It had nice utilities, good elites, and actual resources. I liked managing Initiative, and it gives the class a more unique feel than the others. Lastly, I'm drawn towards the Necromancer as a tanky-melee caster, since I really enjoyed the Life Steal and the Death Shroud mechanics. It also has pets as a fire-and-forget option, and I enjoy pets in limited capacity.
Sword/dagger and longbow thief will be my main. Love the evasive playstyle of sword/dagger and using longbow is mostly for the mobility and a little chip damage at range. My ranger will probably be longbow/shortbow and be my main wvwvw character. Guardian will be greatsword and sword/shield, greatsword for the mass aoe clearing and sword/shield as my support set.
Have you tried Greatsword + Sword/Focus? I found Focus giving you an extra multi-target Blind and a three hit shield much more useful than the two Shield abilities, especially when combined with the Greatsword's AOE Blind leap, but I did a lot more small fights where the Shield's AOE repel wouldn't shine.
Wait, thieves can't use longbows, can they?
I played the mesmer all day yesterday, and am now leaning toward it. They made it so the number four focus skill can suck things and fling them in an aoe. Shit was so much fun.
That's the problem with the thief. Its a LOT of fun. All that vanishing around and teleporting.
Last edited by Zavon; 08-16-2012 at 03:00 PM.
Mesmer and Thief. I see no reason to play anything else. Mesmer has literally everything I look for in a class, and Thief just looks like a good 1v1 class.
Did you play, the stress test, yesterday Boxy?
I don't know. >.<
My safest bet would be guardian. Not playing thief is what I reckon I'd regret the most. Quirky me and Zavon say I should play engineer.
________
The Annoying Orange______________________________________________The Oatmeal
[28-11, 15:07] Pyrrhus: bitch, we magenta
I'm honestly not sure at this point because I made the mistake of becoming attached to my builds and both my Elementalist build and my Warrior build got significantly nerfed. I'm leaning towards Thief at the moment.
LOL I love that Ero. That about sums up the Thief. The shit just feels powerful.
I think I'm leaning back toward the Necromancer again. I really loved the Mesmer yesterday, but I just feel like its missing something. The utility skills are entirely too situational for me to enjoy in PVE. The scepter and focus, though good fun, I feel might get repetitive. On the plus side, I really enjoy the complexity of the class.
But, the idea of a Charr Necromancer just REALLY does it for me. I'm feeling the idea of a dual dagger necro.
"Doubt is not an agreeable condition, but certainty is an absurd one." ~ Voltaire
My big worry with the Necro is that, for being one of the earliest classes revealed, ArenaNet still hasn't got them locked down. Their pets are still wonky and the popular Bleed build just got changed yesterday. They've upped the Power builds, but Life Siphoning is still very weak (meaning Dagger is one of the worst weapons), and overall the class just seems to be wobbling on the balance table. I played a Necro in BWE1 and loved it, but by BWE2, they lost a lot of their power and still haven't regained it.
I'm worried it'll be the "Warlock" of GW2: Mostly broken for the first several months after release.
I played it in BW2 and didn't like it. Then on and off again for various stress tests. It's sort of grown on me, I guess. I'm not too worried about the viability of sPvP builds (which is what I think most people are talking about). I just want to be able to perform well in PvE without it becoming monotonous. Also, I think it would be fun in a dungeon setting.
"Doubt is not an agreeable condition, but certainty is an absurd one." ~ Voltaire
>Clicky< for a list of profession changes datamined from the last stress test. Note that some of some of the "changes" are just updated tooltips, and a lot of the changes are due to a change in the functionality of Vulnerability.
Elementalist or Engineer. Still on the fence. Played Engi since the last wipe and am almost level 30, so it might be nice for a change of pace and I had a blast with the Ele. It just feels like you can switch things up more with the Engi. Engi can spec healing to drop 3 healing AoE's in like one second and use the healing turret (great for strategic healing), plus you get an AoE revive (from downed state) on a 90s cool down. You can combine a healing spec with a knockdown and blind one for extra proactive control. Also, people don't usually use the Engi shield, but it's pretty sexy. You can throw it and daze stuff - stops their attack and it boomerangs to hit twice. I also reflected a champion's projectiles with it for 750 damage. Fun Fun.
Bosses still do damage that's like 2x-3x your max hp in one hit. I can't find a good reason to play a melee class yet.
Elementalist or guardian. Not sure yet.
"It is my conclusion that all the manly french got sick of hairy pits, moved to North America and got some grade a indian poon, which directly resulted in the pathetic showing of french military might in the following centuries" - Norska
This. It's just so weirdly different than all your expectations. It's like, we are all still stuck in those "other' MMO's. Once you play though, you realize what a different beast it actually is.
Speaking from personal experience, I was most excited about the Necro and Mesmer. I played both of them and hated them. Then, the Engineer and Thief, which I thought I'd hate, I freaking loved. The Mesmer worked its way back to "acceptable" for me. Lately I gave the necro a second chance at life (pun)-- and its been working out well for me. The fucked up part is I'm not really sold on anything. It's all just so different!
Last edited by Zavon; 08-16-2012 at 08:59 PM.
"Doubt is not an agreeable condition, but certainty is an absurd one." ~ Voltaire
________
The Annoying Orange______________________________________________The Oatmeal
[28-11, 15:07] Pyrrhus: bitch, we magenta
Shield/Axe warrior.
Spike damage from my weapon, high utility for all my other skill picks like shield stuns, dashes, and knock backs or pulls. Stats set up for defense and accuracy. Try and make him a solid 1v1 PvP and solo PvE character who can mess with the enemy during a big fight and soak up damage and attention for the squishy glass cannon types behind me. Secondary weapon will be a rifle I think. Just to have something to do if I'm stuck at range.
I've seen some really cool looking engineers in videos with trench coats and such. I think I'll make Veek one of those. Probably something really off like a female Sylvari Engineer lol.
EDIT--
I will also probably try a summons necro and see if the pets can stomp through things on their own. I don't like the whole disposable pet angle where you have to keep sacrificing them. I like the D2 skeleton army style or DAoC Bonedancer style of setting up a neat group of pets that does your dirty work. If I can do that -and I like the way they look- I'll have a third character.
Last edited by VKhaun; 08-17-2012 at 07:09 AM.
Im pretty sure there is no stat for accuracy. Precision is a crit stat, if thats what, you wre thinking (i made that mistake).
Also, how you spec in pvp is totally different from your pve progress. Once you go into the mists your can refund traits and get weapons at will (in the lobby area).
The warrior rifle, is an entire weapon in its own right. It does some sick burst damage. Taugrim has some videos using it. They are fun to watch
Last edited by Zavon; 08-17-2012 at 07:36 AM.
I haven't been keeping up with the mechanics and don't plan to. Everything will be clear enough once I'm in-game I think. I find it hard to believe there is no way to increase accuracy with stats. Even if there isn't a big 'ACCURACY' stat in the window something must add up and get compared to the opponent for a chance to be blocked, chance to be evaded, or some stats must be compared to get a rough chance to 'miss' vs 'hit'.
If every attack that lands really does auto-hit, I guess I'd do some DPS stat to synergize with axe. On-crit effects, strike a target that's affected by X, or whatever.
I'm pretty sure you only miss attacks, when well, you actually miss them. Evades and blocks are from dodging and a blocking skill.