We have a good bit of interest in the Engi, and rightly so. Just some thoughts here:
My biggest issue with the Engi is the lack of combo blasts for combo fields. You have a few, but they don't feel like they synergize well.
**Support Engi**
-Elixir Gun- I'm finding the elixir gun is rather important if you want to hold a group together. It has a good duration Light-based healing field, and the kicker is projectiles going through it will remove conditions. Drop it in a group of people and they will essentially be condition free for its duration. If you trait the thing to make a spell when switching kits, you get a second field from that and almost no down time. Also, the toolbelt skill is a regen buff for more healing power.
The elixir gun has a rather weak skill 1, but it causes weakness. A 50% chance to fumble, which makes the attack do -50% damage. Spamming this can keep weakness up all the time and really helps against some harder targets. Sometimes I just keep the gun out for this skill.
Skill 2 will cripple then bounce to someone and swiftness them, not great, but okay if you need a quick cripple. Skill 3 is poison, good for canceling healing on trolls and stuff, but not great overall. Skill 4 is an escape and leaves a rather strong aoe field of pain, good for doing damage.
-Bomb Kit- It has a glue bomb that can immobilize and smoke bomb that can blind, plus I think blast combo into stealth? I really need to get better at that. Bomb is pretty good crowd control and the toolbelt skill is a knockdown/back, which is always helpful. I usually have it on my bar....
-Healing Turret- This can get you a maximum of 1 minute of regeneration, if you stand next to it for awhile. I used someone else's outside the fire elemental room so I could have regen inside, which worked alright. I wouldn't overcharge it to remove conditions, I think it turns it off from healing if you do. Have to pay more attention...
-Primary Weapon- I usually use the rifle for net shot and the one that blows someone back, but going pistol/shield can be fairly helpful too. The shield has great interrupt capabilities. If you throw it, it'll boomerang and hit/interrupt twice I believe. Also, the knockback on the shield block interrupts too, from what I've seen.
I'm going to end this short for now. I know Pyrrhus has his own playstyle, maybe he'll outline it.


Reply With Quote


The random rampage makes you tanky, but the damage sucks. Tornado is fun, but you usually get rampage. Supply Drop isn't my thing. Mortar is 30 skill points 