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Thread: Making money with crafting

  1. #1

    Default Making money with crafting

    Quick little guide here. Anything under yellow/rare sells horribly. Some rare stuff sells poorly too, so you have to check the market. A few different sigils/runes also sell well, but the mats are hard to come by.

    To make a rare:
    125 skill = level 35 rare
    200 skill = level 50 rare
    You also have to talk to your trainer to buy the refining recipe for rares. It's a few karma, or you can buy the refined mat off the market and forget the recipe stuff.

    For weapon/armor crafting it costs 15 mats that drop from monsters (like blood). Jeweling is 15 gems. Some are expensive, some aren't. The sooner you get to using those higher tier mats, the better... probably. Prices could go up due to demand.

    You can search the market for rares and get an idea. Check gw2db.com or another crafting database to see what the crafted rares are called (note the required monster mat for each name).

    IF you do this, the rare crafting makes you tons of xp. You can max out a craft rather easily... which is like 10 character levels. Could be a good or bad thing, depending on your leveling preferences. There are also ways to boosting your crafting xp, but I'm not too sure on them. I got to max jeweling without any of that.

    Finally. Almost always place a buy order for mats and wait to get filled. It will be tons cheaper than buying immediately. Similarly, set your own price when selling, don't fill another's request.
    Last edited by Taolas; 09-05-2012 at 11:13 PM.

  2. #2
    Join Date
    Jan 2003
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    Default Re: Making money with crafting

    Going to let this tip into catacombs for people pushing for endgame exotic gear. 50 Tier 5 mat(Vial of Potent blood for example)+1 Tier 6 Mat(Vial of Powerful Blood)+5 Tier 6 Dust+5 Philosophers Stones(get them from the npc by the mystic forge) in the mystic forge yields 5-10 tier 6 mats. This works for fine crafting materials only. My buddy got the entirety of his exotic heavy armor made simply by using this method and it cost him much less money than it normally would. Do not tell people about this please because I'm using it to make money at the moment :P.

  3. #3
    Join Date
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    Default Re: Making money with crafting

    I still need a lot of help crafting. I was under, the impression that discovery was the most valuable way to level crafts. However, I never seem to have the right mats for it

  4. #4

    Default Re: Making money with crafting

    But wood is dirt cheap.

    Almost all crafting discovery is like piece 1 + piece 2 + monster component (blood, bone, venom, gems, etc) or refined component (dowels + mat and stuff)

  5. #5
    Join Date
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    Default Re: Making money with crafting

    Quote Originally Posted by Zavon View Post
    I still need a lot of help crafting. I was under, the impression that discovery was the most valuable way to level crafts. However, I never seem to have the right mats for it
    It's pretty simple. I'm going to use Weaponsmithing as and example because that is what I am working on. Firstly crafts are broken down into 75-point material tiers (1-74, 75-149, 150-224, 225-299, 300-374, 375-400). Each of these 75-point tiers are furthermore broken down into 3 25-point chunks. For the first 25 points of each tier, you are going to want to refine materials, e.g. smelt bars and make wood planks for weaponsmithing. Do not craft many dowels (or whatever your craft uses for the stat bonus). This will take a lot of mats but it will pay off in the end. Once you hit 25, then you start your discoveries. In weaponsmithing, there is a different dowel for each stat bonus. The basic formula for discovering a recipe is weapon part A + weapon part B + dowel, or in other words Sword Blade + Sword Hilt + Whatever Stat. This well net you a few full points per discovery and you get a new discovery for each stat. So, discovering how to make a +toughness sword and a +condition damage sword are two separate discoveries. After a few of these (it doesn't take very many) you'll hit 50 points and the last bit of the first tier. Here the only thing that changes are that your stat components are now green quality (and more costly to make) and the weapons will be green as a result. You are still using the same weapon components and discover a green +toughness sword is a new discovery even if you already have the blue +toughness sword discovered. After a few of those you'll be at 75 and the whole process starts over with the next tier of materials.

  6. #6
    Join Date
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    Default Re: Making money with crafting

    Quote Originally Posted by Graveworm View Post
    It's pretty simple. I'm going to use Weaponsmithing as and example because that is what I am working on. Firstly crafts are broken down into 75-point material tiers (1-74, 75-149, 150-224, 225-299, 300-374, 375-400). Each of these 75-point tiers are furthermore broken down into 3 25-point chunks. For the first 25 points of each tier, you are going to want to refine materials, e.g. smelt bars and make wood planks for weaponsmithing. Do not craft many dowels (or whatever your craft uses for the stat bonus). This will take a lot of mats but it will pay off in the end. Once you hit 25, then you start your discoveries. In weaponsmithing, there is a different dowel for each stat bonus. The basic formula for discovering a recipe is weapon part A + weapon part B + dowel, or in other words Sword Blade + Sword Hilt + Whatever Stat. This well net you a few full points per discovery and you get a new discovery for each stat. So, discovering how to make a +toughness sword and a +condition damage sword are two separate discoveries. After a few of these (it doesn't take very many) you'll hit 50 points and the last bit of the first tier. Here the only thing that changes are that your stat components are now green quality (and more costly to make) and the weapons will be green as a result. You are still using the same weapon components and discover a green +toughness sword is a new discovery even if you already have the blue +toughness sword discovered. After a few of those you'll be at 75 and the whole process starts over with the next tier of materials.
    Great summary. Thanks!
    ________
    The Annoying Orange______________________________________________The Oatmeal



    [28-11, 15:07] Pyrrhus: bitch, we magenta

  7. #7

    Default Re: Making money with crafting

    Just got armorsmithing to 125 and then 200. Might be easier to make money with it than with jeweling right now... though things were slower to sell. Everyone needs jewelry, but not heavy armor. I think the point is making rares at 125 or 200 is likely a good way to get cash with any crafting profession.

    Quick calculator for profits.
    http://namtar.com/gw2/tpcalc/
    Last edited by Taolas; 09-08-2012 at 09:13 PM.

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