
Originally Posted by
Graveworm
It's pretty simple. I'm going to use Weaponsmithing as and example because that is what I am working on. Firstly crafts are broken down into 75-point material tiers (1-74, 75-149, 150-224, 225-299, 300-374, 375-400). Each of these 75-point tiers are furthermore broken down into 3 25-point chunks. For the first 25 points of each tier, you are going to want to refine materials, e.g. smelt bars and make wood planks for weaponsmithing. Do not craft many dowels (or whatever your craft uses for the stat bonus). This will take a lot of mats but it will pay off in the end. Once you hit 25, then you start your discoveries. In weaponsmithing, there is a different dowel for each stat bonus. The basic formula for discovering a recipe is weapon part A + weapon part B + dowel, or in other words Sword Blade + Sword Hilt + Whatever Stat. This well net you a few full points per discovery and you get a new discovery for each stat. So, discovering how to make a +toughness sword and a +condition damage sword are two separate discoveries. After a few of these (it doesn't take very many) you'll hit 50 points and the last bit of the first tier. Here the only thing that changes are that your stat components are now green quality (and more costly to make) and the weapons will be green as a result. You are still using the same weapon components and discover a green +toughness sword is a new discovery even if you already have the blue +toughness sword discovered. After a few of those you'll be at 75 and the whole process starts over with the next tier of materials.