Re: Question about Long Term character development

Originally Posted by
Ero Elohim
And at 80, you stop progressing your character the moment you craft your exotic armor set. From then on, you're just playing dress up. The thread is about longterm character progression, not the amount of tasks to complete. Hell, I could spend all my time in WoW crafting, flying around the world, and doing missed quests and I'd earn XP, gold, titles and achievements. In some ways, WoW did it better because certain quests gave you fun, permanent trinkets to use. GW2's zone completion bonuses assume you're the same level as the zone and reward your level 80 with level 26 weapons.
Speaking of progression, one of the things I dislike about GW2 is the downscaling. No matter how high level you get, setting foot in a starter area magically transformed you back into the pantywaist you started the game as. It really ruins the feeling of progressing in the game and becoming more powerful. Sure, now you can do all the boring, yak-escorting, impossible to fail events in the starter zone the way they were intended, but you never feel like your character has gone anywhere. Enemies that were annoying at level 5 will always be annoying, even when you're level 80.
The 'endgame' in GW2 is the same as earning the Loremaster achievement in WoW. That's what I took away from that video.
What I took away from your post is that you believe that content is only as useful as the amount of phat lewt you get from it. Thankfully for you, there are tons of grinds out there on the market that you can slave away on. Nice reductionist spin on that by the way. The moment you craft your exotic armor set, eh? Never mind how much effort it will take to get there? Never mind if the stats aren't optimal for your build? Anyways, I'm glad players like yourself have moved on from the game. It won't fill that hole in your life like WoW did. Rage on.
Also, a wild Newsmin appears:
"Doubt is not an agreeable condition, but certainty is an absurd one." ~ Voltaire