So I had a lot of fun in WvW on the first few days of release, but it's become far less entertaining ever since...
I'm not on a super high pop server (Darkhaven), so I can usually get in after a short queue, but once I get in I find that I only have 1 option; find and follow the zerg.
Usually, for Darkhaven, there isn't much of a zerg anyways, and almost never a big enough zerg to take on a tower or anything more than a supply camp here and there.
The #1 issue for me is that the WvW zones are so tiny, and so few objectives (there's only 2 towers per side in eternal battlegrounds), compare this to DAoC where there is 7 keeps per side and 4 towers per keep and tons of areas between. There were so many places solo, small group, and zerg fights could potentially break out. Sometimes a solo player could even take down an unclaimed, out-of-the-way tower if they wanted to.
Another problem I have is the reward system, I can spend all night in a good zerg vs zerg, and get a bunch of kills and none of them reward me a badge of honor, and on the same note I can pop in and kill 3 people and get 6 badges of honor in a row. Plus, who knows how many I've left just sitting on the battlefield because I have to notice and pick them up. I'm better off doing the daily jumping puzzles in each zone on average.
Also; I hate equipment driven reward systems, but no developer wants to do character driven rewards...that could be a whole different rant.
Also; I don't find the orb/Power of the Mists bonuses to be compelling at all, certainly not as much as DAoC's relics and Darkness Falls.
I also have problems with several game mechanics:
1.) Running - it's so incredibly easy to run away from a fight - maybe it's just my necromancer but it takes me a damn long time to kill someone 1v1, and even when I spam every snare I can, they often can get away. This is made worse by the size of the maps as they almost never far enough from a tower either. It's so bad that typically I can just run straight through the middle of a zerg that's bashing on a keep, and similarly, I can't stop anyone from running into the keep when I'm the attacker.
2.) Healing - every class can heal themselves, which just compounds the running issue since I have to kill everyone 1.5 or 3 times.
3.) Life after death/rallying (I don't know the correct term) - I hate this system in every way imaginable. It's especially terrible in zerg/keep fights where once someone goes down there's almost no way to finish them off. It's already easy enough to just not die in this game (see #1).
4.) Underwater fighting is terrible...
Lastly; most of the siege equipment takes away from the game in my opinion, but that is only a small problem compared to the other things.
What's everyone's take on WvW right now?


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