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Thread: Dissappointed in WvW

  1. #26

    Default Re: Dissappointed in WvW

    I agree with Boxy here. The downed system needs to be outright removed for PVP. It's actually a completely absurd concept and I have no clue why they thought it would be this awesome thing to add. In PvE? Sure, that's fine, hell even useful sometimes. But in PVP, it's just fucking stupid. If I take someone down to 0% HP, they should be dead, and that's that. None of this bullshit that has them getting up unassisted because I couldn't finish them off since their friends moved in.

    No, this system is stupid, and I hope to see it removed from PVP at the least. If we have to give that up in PvE, that'd be worth it.

  2. #27
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    Default Re: Dissappointed in WvW

    just get a utility that makes you invulnerable or gives stability so you can do the finishing move with out getting knocked down.

  3. #28
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    Default Re: Dissappointed in WvW

    Quote Originally Posted by Boxy Brown View Post
    Look, I work with what I'm given. Occupying enemies is what I need to do to maximize my glory gain, so it's what I do. It still angers me that I can't possibly win the fight. It's not a measure of preparedness, skill, patience, or taking advantage of mistakes; it doesn't matter if I know every single one of the enemy's abilities and what they do, while they know none of mine; it doesn't matter if my positioning is perfect; it doesn't matter if my play is perfect. There's NOTHING I can do to win that fight. THAT is a frustrating concept to me, and the downed system is entirely responsible.
    The problem here is the point isn't to "win the fight", it's to win the match. Winning the match is exactly what you are doing by keeping three people occupied by yourself.

    Quote Originally Posted by Valec View Post
    unassisted ... their friends moved in.
    Are you fucking retarded?

    Quote Originally Posted by Ozoron View Post
    just get a utility that makes you invulnerable or gives stability so you can do the finishing move with out getting knocked down.
    Or just learn to dodge.
    Last edited by Graveworm; 09-20-2012 at 08:51 PM.

  4. #29
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    Default Re: Dissappointed in WvW

    I personally believe the downed state is not only a good thing, but that it is absolutely vital to sPvP in guild wars 2. It adds a lot of depth to the combat, in that you are forced to make on the fly tactical decisions. You can agree or disagree with that.

    However, what you can't disagree with, is that the downed state is necessary to force people from all just rolling "bursty builds". If you blow your load taking down one fellow, and it kills them, then that will be all anyone needs to do. As it stands now though, a build with good support, and smart support choices can save a team mate after a burster has blown his load. Also, it means that bursty players have to be smart about *when* to use their burst.
    "Doubt is not an agreeable condition, but certainty is an absurd one." ~ Voltaire

  5. #30
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    Default Re: Dissappointed in WvW

    Quote Originally Posted by Graveworm View Post

    Or just learn to dodge.
    Unless you know a way to dodge in place your adding on at least 5 more seconds to finish the person off. the best way to finish someone in 1vX situations and get away is with stability or invulnerability. I've pulled it off many of times in 2v3/4/5 with my dagger/dagger elementalist and my friend's thief

  6. #31

    Default Re: Dissappointed in WvW

    Quote Originally Posted by Graveworm View Post
    The problem here is the point isn't to "win the fight", it's to win the match. Winning the match is exactly what you are doing by keeping three people occupied by yourself.



    Are you fucking retarded?



    Or just learn to dodge.
    You do realize, unassisted, implies that nobody got them up, right? So I now have to ask you the question you asked me. Are you fucking retarded, you rabid fanboy fuck?

  7. #32
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    Default Re: Dissappointed in WvW

    Quote Originally Posted by Zoobi View Post
    Don't know if you missed my earlier post, but that exact scenario happens daily for me and my friends. We went down to blue lake supply camp as our full group and proceeded to take it and kill 15-20 people for the next 30 minutes until we were finally overwhelmed by a mass of people. There are many ways for you to quickly and easily finish off players in downed state, just like there are many ways for people to quickly and easily push people off a downed player and then to revive them. It's just another phase of the fight, just like knowing when to extend and when not to in an 8v8 on daoc. Regardless I'm through with trying to make you understand how it's not as bad a mechanic as you make it out to be.

    As an aside, did you know that quickness increases the speed in which you stomp/revive players? I often use my haste on my thief in fights I know I wouldn't have time otherwise to stomp a player.
    That's a good thing, because honestly nothing anyone could say would change my mind. Nothing personal or anything like that, I just don't like the system.

    Quote Originally Posted by Graveworm View Post
    The problem here is the point isn't to "win the fight", it's to win the match. Winning the match is exactly what you are doing by keeping three people occupied by yourself.
    I guess I'm just more of a win the fight kind of gamer. I still have fun and the game is great, but I just find the downed system to be more frustrating than helpful.

  8. #33
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    Default Re: Dissappointed in WvW

    Quote Originally Posted by Ozoron View Post
    Unless you know a way to dodge in place your adding on at least 5 more seconds to finish the person off. the best way to finish someone in 1vX situations and get away is with stability or invulnerability. I've pulled it off many of times in 2v3/4/5 with my dagger/dagger elementalist and my friend's thief
    If you dodge across them, you should still be in range to immediately restart your finisher. It is much, much quicker than eating the disable.

    Quote Originally Posted by Valec View Post
    You do realize, unassisted, implies that nobody got them up, right? So I now have to ask you the question you asked me. Are you fucking retarded, you rabid fanboy fuck?
    They were assisted in the sense that their allies prevented you from finishing them off. Duh. That is how the game is supposed to work. It promotes good team play.

  9. #34

    Default Re: Dissappointed in WvW

    Quote Originally Posted by Graveworm View Post
    If you dodge across them, you should still be in range to immediately restart your finisher. It is much, much quicker than eating the disable.



    They were assisted in the sense that their allies prevented you from finishing them off. Duh. That is how the game is supposed to work. It promotes good team play.
    It's absurd that you need to kill somebody twice. It'd be fine if they couldn't get themselves up, but they can, so it doesn't even take another enemy out of the fight to get said player back up. It's really a dumb system.

  10. #35
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    Default Re: Dissappointed in WvW

    Quote Originally Posted by Valec View Post
    It's absurd that you need to kill somebody twice. It'd be fine if they couldn't get themselves up, but they can, so it doesn't even take another enemy out of the fight to get said player back up. It's really a dumb system.
    Downing someone is not the same as killing them. Finishing them is. If you stop thinking inside your little box you might actually appreciate what the game mechanics have to offer.

  11. #36
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    Default Re: Dissappointed in WvW

    Quote Originally Posted by Valec View Post
    It's absurd that you need to kill somebody twice. It'd be fine if they couldn't get themselves up, but they can, so it doesn't even take another enemy out of the fight to get said player back up. It's really a dumb system.
    It's a great system imo that adds an extra layer of depth to the game. There's so much you can do to prevent getting interrupted while stomping, you can speed up your stomp via quickness. As for having to "kill" people twice, a 3 second stomp is no way near having to kill someone twice. In reality a player really cannot get up by themselves because all it takes is one damage to interrupt their bandage. It's the equivalent to having to zephyr someone away in a 1vsX situation on DAOC so that you can focus on fewer players at a time. Or using a saving a shout for interrupts as a skald or minstrel in an 8 man so that you can interrupt the casters/healers you aren't focusing.

  12. #37

    Default Re: Dissappointed in WvW

    Quote Originally Posted by Zoobi View Post
    It's a great system imo that adds an extra layer of depth to the game. There's so much you can do to prevent getting interrupted while stomping, you can speed up your stomp via quickness. As for having to "kill" people twice, a 3 second stomp is no way near having to kill someone twice. In reality a player really cannot get up by themselves because all it takes is one damage to interrupt their bandage. It's the equivalent to having to zephyr someone away in a 1vsX situation on DAOC so that you can focus on fewer players at a time. Or using a saving a shout for interrupts as a skald or minstrel in an 8 man so that you can interrupt the casters/healers you aren't focusing.
    The problem is having to do this while there are still hostile enemies present. Sometimes, finishing somebody off isn't even an option, because if you try you'll get burned down so fast by their team, your eyes will spin. I actually care considerably less when a player is revived by a teammate than if they are able to get themselves up. Rezzing is a part of your average MMORPG, it's a mechanic we're all used to, and i've never heard of anyone having a problem with it specifically. However, I really see the whole downed state as nonsense, because it effectively allows a player to rez himself. Yes, you can interrupt it by doing any amount of damage to him. But can you really afford to keep interrupting him with his team still in the fight trying to kill you?

  13. #38
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    Default Re: Dissappointed in WvW

    Quote Originally Posted by Valec View Post
    The problem is having to do this while there are still hostile enemies present. Sometimes, finishing somebody off isn't even an option, because if you try you'll get burned down so fast by their team, your eyes will spin. I actually care considerably less when a player is revived by a teammate than if they are able to get themselves up. Rezzing is a part of your average MMORPG, it's a mechanic we're all used to, and i've never heard of anyone having a problem with it specifically. However, I really see the whole downed state as nonsense, because it effectively allows a player to rez himself. Yes, you can interrupt it by doing any amount of damage to him. But can you really afford to keep interrupting him with his team still in the fight trying to kill you?
    The question is, where is your team through all of this?

  14. #39

    Default Re: Dissappointed in WvW

    Quote Originally Posted by Zoobi View Post
    The question is, where is your team through all of this?
    Fighting the enemy, obviously. Let's take our blinders off and stop pretending this goes any differently. Downed players are frequently able to get themselves up. That's what happens when you have to worry about his team, who is still doing damage.

  15. #40
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    Default Re: Dissappointed in WvW

    Quote Originally Posted by Valec View Post
    Fighting the enemy, obviously. Let's take our blinders off and stop pretending this goes any differently. Downed players are frequently able to get themselves up. That's what happens when you have to worry about his team, who is still doing damage.
    While I take my blinders off, make sure you get outside that box you're stuck in. In an even fight, if you manage to down someone and do not stomp them or at the very least interrupt their bandages, that's on you not the system itself.

  16. #41

    Default Re: Dissappointed in WvW

    Quote Originally Posted by Zoobi View Post
    While I take my blinders off, make sure you get outside that box you're stuck in. In an even fight, if you manage to down someone and do not stomp them or at the very least interrupt their bandages, that's on you not the system itself.
    Maybe they should make us do a little dance too. Makes about as much sense.

  17. #42
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    Default Re: Dissappointed in WvW

    Quote Originally Posted by Valec View Post
    Maybe they should make us do a little dance too. Makes about as much sense.
    How does performing a coup de grace on a critically wounded enemy not make sense? If it helps your immersion, you are more than welcome to continue to damage your opponent normally and kill them that way.

  18. #43
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    Default Re: Dissappointed in WvW





    Yeah, numbers mean everything in this game. You can't pull off anything clever ever in wvwvw to overcome the numbers advantage.

  19. #44
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    Default Re: Dissappointed in WvW

    Haha those vids were awesome, I gotta try making a pistol whip bomb group. It looks like an old school PBAoE group in DAoC.

  20. #45
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    Default Re: Dissappointed in WvW

    After spending a great deal more in WvW over the past week and a half, I have to say that I stand by my original statement that it is awesome. I really feel like ANet captured everything I liked about DAoC in their WvW system. The metagame is evolving nicely and pure zerging no longer works (in the top half of the server rankings, at least... Maguuma is currently 11th out of 24 servers), and the key to success is small, organized groups capturing and holding points while the main zerg goes to work. I don't have much more to say other than I am really glad that I feel like I'm playing RvR again, and I'm sure I'll be enjoying GW2 for years to come.

  21. #46
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    Default Re: Dissappointed in WvW

    Quote Originally Posted by Graveworm View Post
    After spending a great deal more in WvW over the past week and a half, I have to say that I stand by my original statement that it is awesome. I really feel like ANet captured everything I liked about DAoC in their WvW system. The metagame is evolving nicely and pure zerging no longer works (in the top half of the server rankings, at least... Maguuma is currently 11th out of 24 servers), and the key to success is small, organized groups capturing and holding points while the main zerg goes to work. I don't have much more to say other than I am really glad that I feel like I'm playing RvR again, and I'm sure I'll be enjoying GW2 for years to come.
    Pretty sure everyone with a brain knew that the meta would evolve from mindless zerging to organized small forces taking and defending towers/keeps. On Blackgate we're certainly about to lose to SBI, but we're pushing back as hard as we can to try and take second and knock Isle of Janthir down a tier.

  22. #47

    Default Re: Dissappointed in WvW

    Quote Originally Posted by Zoobi View Post
    Pretty sure everyone with a brain knew that the meta would evolve from mindless zerging to organized small forces taking and defending towers/keeps. On Blackgate we're certainly about to lose to SBI, but we're pushing back as hard as we can to try and take second and knock Isle of Janthir down a tier.
    You mean you guys are quietly ignoring Isle of Janthir and focusing on us while they do the same. Classic.

  23. #48
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    Default Re: Dissappointed in WvW

    Quote Originally Posted by Valec View Post
    You mean you guys are quietly ignoring Isle of Janthir and focusing on us while they do the same. Classic.
    Na, that was our plan for yesterday. Our alliance is heading to IoJ tonight.

  24. #49
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    Default Re: Dissappointed in WvW

    Quote Originally Posted by Valec View Post
    You mean you guys are quietly ignoring Isle of Janthir and focusing on us while they do the same. Classic.
    In IoJ borderlands and taking an IoJ tower and the SBI zerg flanks us because they failed to take Hills, typical.

  25. #50
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    Default Re: Dissappointed in WvW

    Quote Originally Posted by Zoobi View Post
    In IoJ borderlands and taking an IoJ tower and the SBI zerg flanks us because they failed to take Hills, typical.
    Yeah, fuck them for using an effective strategy.

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