Re: Pathfinder: Kingmaker

Originally Posted by
Pyrrhus
I'm trying a chaotic neutral rogue in the vein of Wit/Hoid from sanderson, or at least something similar to him, rogue high in speech/perception/wisdom/lore/trickery not so great in combat but eh, curious to see what the game has to offer.
Game makes me realize how hard it can be to sit down and accomplish stuff with all the story, which is fine, I'm probably still really early into the game. Looks to be a long/wide game too.
Have you never played D&D?
Cause I ain't heard of no rogue needing more than base wis...ever. Dex, con and str are the most important stats unless you want use magic device and or int for all the skill points. They are not an easy class to make right. Monks fall into that category as well. Feats are very important and as any melee class, I would think it is important to be minimum 13 str and dex, shooting for 16 str if you got wiggle room. You can make or break a character by spending your ability points wrong, taking the wrong feats and multiclassing badly.
Granted, I don't play rogues so maybe I am missing something but it sounds like you did your character a dirty. Which happens, I still make fucked up characters sometimes, all about experimentation.
Edit: While rpg's like this allow tons of weird class building that can work and work well, there is some stuff that will always be useless depending on what you picked. You will never make a wiz/sorc with wisdom, barbarians and rangers wont use charisma (outside of a couple of points if you are dead set on persuasion), etc etc. Same goes with feats. I wont be taking whirlwind on my sorc, even with 14 dex, because it is useless. The one problem D&D and Pathfinder suffer from, is most classes are not new player friendly. You could probably derp your way through with a fighter or wizard but that is about it. Even sorcerers are difficult, if you don't understand what spells are useful long term.
Last edited by Aeinna; 10-01-2018 at 11:39 PM.
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